The Mist (En)

The Mist

The Mist was first a novella written by Stephen King and published in 1980, then a movie released in 2007.

For a few of you who lived in a nuclear bunker for the past decades, Stephen King is the master of horror and dread.

The plot is simple and effective, what happen if some tens people are trapped in a supermarket, wrapped in a thick mist from which no one came back alive.
With talent, as he always do, Stephen King let slowly the characters become crazy, take fright, blame each other, until they are forced to go outside, to enter the mist.

The movie is really close to the book except for the ending. and I must admit I preferred the movie ending, really darker.
But I will reveal none of both because I don’t want to be hunged by the neck until death, like have threatened Stephen King 😉

If you like drama, horror and intense psychological movies or books, you can’t miss the Mist.
You have monsters lurking in the mist, waiting for a brave human to hunt.
You have deep characters, all trapped, with the traditionnal ones for a good story: the father (an artist) and his son, the locals, the zealot who wants to do human sacrifices…

If you know the video game Half-Life, you will also love this movie. The scientists from the military base have surely done something, but what ?
It is the common point with Stranger Things, a failed experiment and a lot of innocent who die because of it.

I think it is also a masterpiece, above all because it is a crossover of horror, drama and thriller, and it works very well. I love how the situation degenerates between all the characters, abandonned in this supermarket surrounded by the mist and monstrous creatures.

Enjoy your book and/or movie, and leave me a reply about Mrs. Carmody 😉


Savage Worlds

I thought of a rule to use the Mist in your own game, watch your players struggle with this thing beyond belief.
I also suggest you to use grittier rules for a setting like The Mist, have a look at my article about dices 😉

The Mist

This mist is not a common one, it doesn’t only limit your sight, it also affects your spirit.

In the Mist, you have a penalty of -4 to your Perception, Shooting, Throwing and Driving rolls.

On top of that, each day that passes is a threat for your psychological balance.
The first day, you make a Spirit roll against a difficulty of 2. Then you add +2 for each new day.

When the roll is failed, you roll 1d10 to know the consequences:

1: You lose control and run into the Mist in the hope of leaving this nightmare!
2-3: You are frightened and can’t move for the day, huddled up on yourself.
4-5: You become nervous, quite violent, lose 2 points of Charisma, and use only Intimidation or Combat in your relations with the other people.
6-7-8: You are stressed and suffer a penalty of -1 for all your attributes and skills rolls.
9-10: Nothing, you are a little bit anxious but keep your self-control.

Of course, these effects are added to each other. If you have failed your roll on Day 2, got a 5, then failed again on Day 3, you roll again the d10 until you get another score than 4-5.
If you get 1, of course, your character is no longer playable.
So, the longer you stay in the Mist, the worst it will be.

Creatures

They are the inhabitants of this parallel universe and will frighten the PC!

The Scorpion-Fly
The Mist - Scorpion-Fly

Attributes: Agility d8, Smarts d4(A), Spirit d8, Strenght d4, Vigor d4
Skill: Fighting d4
Pace: 8; Parry: 4; Toughness: 3(1)
Special abilities: Size -2; Small; Armor 1; Fear; Flight; not affected by the Mist penalty for Perception
Sting: Str+d6

The Gray-Widower
The Mist - Gray Widowers

Attributes: Agility d8, Smarts d4(A), Spirit d8, Strenght d6, Vigor d4
Skill: Fighting d6
Pace: 8; Parry: 5; Toughness: 3
Special abilities: Size -1; Fear -2; Wall walker;  not affected by the Mist penalty for Perception
Bite: Str / Sting: Str+d6 (Paralysis)

The Ptero-Buzzard
The Mist - Ptero-buzzard

Attributes: Agility d8, Smarts d4(A), Spirit d8, Strenght d6, Vigor d6
Skill: Fighting d6
Pace: 8; Parry: 5; Toughness: 6(1)
Special abilities: Armor 1; Fear; Flight; not affected by the Mist penalty for Perception
Bite: Str+d6

The Tentacle
The Mist - Tentacle

Attributes: Agility d8, Smarts d4(A), Spirit d8, Strenght d10, Vigor d8
Skill: Fighting d8
Pace: 6; Parry: 6; Toughness: 7
Special abilities: Size +1; Fear +2; not affected by the Mist penalty for Perception
Grapple: When grappled, the victim suffers Strenght damage the next round (the tentacle sticks its claws), then is brought back by the creature at a pace of 6.

The Arachni-Lobster
The Mist - Arachni-Lobster

Attributes: Agility d6, Smarts d6(A), Spirit d10, Strenght d10, Vigor d8
Skill: Fighting d8
Pace: 6; Parry: 6; Toughness: 12(2)
Special abilities: Size +4; Large; Fear -2; Armor 2; Hardy; not affected by the Mist penalty for Perception
Claws: Str+d8, ambidextrous

The Behemoth
The Mist - Behemoth

Attributes: Agility d4, Smarts d8(A), Spirit d12, Strenght d12, Vigor d10
Skill: Fighting d4
Pace: 4; Parry: 2; Toughness: 17(2)
Special abilities: Size +8; Huge; Fear -2; Armor 2; Hardy; not affected by the Mist penalty for Perception
Foot: Str+d10, only defends if attacked.
If you are near a Behemoth, each turn you make an Agility roll (4), on a fail, one of its foot crushes you.

I hope you will enjoy this short setting for The Mist, leave me a reply about your game 😉

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