Fight Club (En)

Fight Club

« Welcome to Fight Club. The first rule of Fight Club is: you do not talk about Fight Club. »

Characters

THE must-see movie dedicated to psychiatric disorders and a stunning criticism of our society, still topical nowadays, more than ever.

Fight Club is a punch in the face, you can’t be indifferent to its story and its characters. Everything is good. Everything!

Like Trump would say, it’s a good deal ^^

You also have to watch it several times to really understand it and have your own opinion about the characters.
Is Jack dreaming? We know he is suffering of insomnia, so maybe he got crazy.
Is Tyler Durden an alter ego of Jack? Is he another character?
Is Marla an hallucination? Another personality of Jack? A real woman?

All these questions will pop up in your mind during and after the movie. A lot of answers are also available online, but I don’t know if there is one which is the good one.

For me, Jack Durden suffers from dissociative identity disorder, so Tyler is an invisible counterpart who inspires Jack to exceed his own fears and limits. He is like an imp who gives you advice which are quite good at first, for instance to assert yourself, but also very destructive in the long term.

As for Marla, I think she is a real person, surely disturbed and maybe borderline or bipolar, who is the only one who can stand Jack/Tyler and his madness.

Fight Club has also a very good soundtrack and the subliminal images are really well used and fun.

It is also one of the best movie of Brad Pitt and Edward Norton. Helena Bonham Carter is also very good, far more than in all these bland movies where she is playing with Johnny Depp.

Fight Club is at the same time brutal and very subtle, a unique movie you will remember.

Criticism of our Western society

« The things you own end up owning you. »
Tyler Durden

You want to get back to the roots, watch this movie!
Fight Club brings you back at the age when we were only monkeys: eat, fight, fuck. The three primary needs for a living organism.
Eat (and drink) to stay alive.
Fight to defend yourself and your territory.
Fuck to perpetuate the species.

But you don’t need to live as an animal, I reassure you. This movie shows us how our materialistic society kills us, slowly but surely.

Your house, your car(s), your smartphone (especially the Iphone), your clothes… You work to get all those things, you work harder and harder to buy more and more expensive gizmos.
Do you need all this stuff? Could you live with less to have more time? Do you think that work is really good for you?
Do we need to spend all our time working? Is it the best use of our time for ourselves and the society?

I don’t think so. It is interesting and motivating to do what you like or even love. I like to write articles on my blog. But we all know that a lot of jobs that have to be done can’t be engaging. So why do we want a so fast society? Are we competing with an alien race ?

Getting money shouldn’t be the main objective of a human life. It creates unbalanced, unstable and unfair societies.
Have hobbies, free time, take your time, see your family and friends. Money is just a tool, stop treating it as a goal and live life to the full 😉


Savage Worlds

Fight Club is definitely a good basis for your own setting if you want to play in a contemporay anarcho-revolutionary world.

Fight Club is also about fighting and psychiatric disorders, so I will give you some house rules about this.

Psychiatric Disorders

Each player will choose randomly one psychiatric disorder (the list below is not exhaustive) as a major hindrance for his character. They do not tell each other what is their psychiatric disorder.

The definitions, symptoms and behaviors may be quite far from reality, but I am only using these disorders to create something fun for a roleplaying game.

Bipolar

A bipolar has shift in mood, energy and activity level that last at least 7 days.
At the beginning of a session (or every 4 hours), roll 1d6, on 5-6, you suffers from a manic episode for this session (or 4 hours).
You have a penalty of -2 in Charisma and for all your rolls.

Borderline

A borderline is very unstable in mood, behavior and functioning and tends to be impulsive.
At the beginning of a fight or another important moment divised in rounds, roll 1d6.
On 1-2: you experience an intense episode of anger for the fight: -2 in Parry and +2 for strength damage.
On 3-4: you experience an intense episode of depression: -2 to natural healing and to recover from shaken
On 5-6: you experience an intense episode of anxiety: 1 point of fatigue and -2 for Spirit and Smarts roll

Dissociative identity disorder

You have you too your own Tyler Durden, your alter ego you are the only one to see.
It gives you a weird behavior (to who are you speaking to?) and can make you take crazy decisions.
When the GM considers it useful, it can ask you to do a Spirit roll (4). With a failure, you have to take another decision, a decision that will put you at risk of course, but the reward might be greater.
If you are up to and the GM agrees, you also can have a second character sheet and deepen your dissociative identity disorder.

Panic disorder

You suffers regularly from panic attacks which make you believe something really bad is going to happen. It is an episode of intense fear including palpitations, sweating, numbness…
At the beginning of a fight or another important moment divised in rounds, roll 1d6.
On 5-6, you suffer from a panic attack.  You also suffer from a panic attack after a failure for a Terror test.
You have a penalty of -4 in Charisma, get 2 points of fatigue and will run away from the source of your fear.

Psychopath

Antisocial behavior, impaired empathy and remorse, manipulative, and bold, disinhibited, egotistical traits, you are all this, your comrades are happy to have you by their side 🙂
Play a psychopath is intense in roleplay, you play only for yourself and the others are only tools for you. When they become useless, you kill them, no remorse. Being manipulative, it will take some time for them to understand your problem, but when they do, you will surely end bad.
GM, make the player with the psychopath character roll a dice like for the other disorders. It will be harder to notice him/her that way.
The good point is that you don’t feel fear, so no Terror test.

Schizophrenia

Sometimes you lose touch with reality with hallucinations, delusions, and though and movement disorders. You don’t have several personalities, you feel far away from the real world.
At the beginning of a fight or another important moment divised in rounds, roll 1d6.
On 5-6, you suffer from a psychosis crisis worse than usual, making you violent and suicidal.
You have a penalty of -2 in Charisma and Parry, and if you can’t attack someone, you attack yourself (automatic success, Strength damage).

Fighting

You can choose a fighting expertise as a specialization which cost as much as increasing a skill that is equal to or greater than its linked attribute, or 1 skill point at the character creation.

Wrestling

Expert in Wrestling and Judo, you have a +1 bonus to grapple your enemy (Judo), or to make damage when you have grappled him or her (Wrestling).

Combat Sport

Expert in Free Fight and Boxing, your numerous fights made you tougher and stronger. You get either +1 in toughness (Free fight) or for damage (Muay Thai).

Martial Art

You know when and where your enemy will hit, and also when and where to strike thanks to a hard training. You get either +1 in parry (Aïkido) or to your fighting roll (Karate).

Non-playable Characters

Jack/Tyler Durden could be the leader of an army made of anarchists, workers, unemployed…
Your players have recently joined the secret organization and will learn to know who is Mr Durden and his girlfriend Marla 😉

Jack Durden

Attributes: Agility d6, Smarts d10, Spirit d6, Strenght d6, Vigor d6
Skills: Athletics (Str, Climbing + Swimming) d8, Driving d6, Fighting d8, Investigation d10, Knowledge (Office work; Automotive industry) d10, Notice d6, Persuasion d8, Stealth d6, Streetwise d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 5
Hindrances: Dissociative identity disorder
Edges: Rich, Filthy Rich
Equipment: An old house in an abandoned industrial district

Tyler Durden

Attributes: Agility d10, Smarts d8, Spirit d10, Strenght d8, Vigor d10
Skills: Athletics (Str, Climbing + Swimming) d10, Driving d8, Fighting d10, Intimidation d8, Investigation d6, Knowledge (making explosives) d10, Lockpicking d8, Notice d8, Persuasion d8, Repair d8, Stealth d8, Streetwise d6, Taunt d10, Throwing d6
Charisma: 4; Pace: 6; Parry: 7; Toughness: 7
Hindrances: He doesn’t have Dissociative identity disorder (he thinks himself as real), instead he is a Psychopath
Edges: Attractive, Command, McGyver, Charismatic
Equipment: An old house in an abandoned industrial district and the equipment to make explosives and soap

Marla Singer

« My God. I haven’t been fucked like that since grade school. »

Marla Singer

Attributes: Agility d6, Smarts d8, Spirit d8, Strenght d4, Vigor d4
Skills: Athletics (Str, Climbing + Swimming) d6, Driving d4, Fighting d4, Knowledge (Illness) d10, Notice d6, Persuasion d8, Streetwise d6, Taunt d6
Charisma: 2; Pace: 6; Parry: 4; Toughness: 4
Hindrances: Borderline (but I agree she could have something else, or nothing, the movie doesn’t show her a lot)
Edges: Attractive (her dark behavior), Luck, Scavenger (because we truly don’t know how she is living)
Equipment: Her own flat

2 réflexions sur “Fight Club (En)

  1. Pingback: Mortal Kombat (En) | Gregory Huyghe

  2. Pingback: Split, cut, divided… | Gregory Huyghe

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