Role-playing game, the game for poor people?

Poor_RPG
Games are loved by so many people that it is an essential part of our lives, from our childhood to our death.

About role-playing games, not a lot will play this kind of games in their childhood, and fewer will continue when adult. But this is not the topic.

What about money?
Games like everything else made by humans are ruled by money, you need some to buy the game you want.
If video games are not known to be cheap, things tend to be not quite different for some role-playing games, despite you fundamentally only need a sheet of paper and a pencil. So Why? Lire la suite

Some freshness with your dice

D20

Revolution ! No more common D6 and D20, I want something new, an eccentric die, that my fellow players remember me, and pay homage to Tyche and Fortuna!

If you are like me, you surely want to use a lot of different dice in your game, especially if you are the GM.

You are lucky because this article is about strange, weird, original and interesting dice! Follow me 😉

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Spectral: are you ready to fight Bose-Einstein condensates?

Spectral

I watched this movie and it is good, not excellent but a good movie.

I liked the idea of a creature made of Bose-Einstein Condensate because it is new, and new things in science-fiction are not common nowadays. Not that the genre isn’t interesting, I love science-fiction, but a very new idea is good to see.

This is also a good action movie. There are good fights and battle scenes, big high-tech weapons, it’s a good entertainment. So a rather good Netflix movie. It is nice to see that science-fiction is now common, we can watch a lot of different movies with different ideas.

Spoil Alert: The spectrals are made of Bose-Einstein Condensate, a kind of quantum plasma matter. The ‘ghosts’ are linked to dead people locked in laboratories pods. So they are rather like quantum zombies 🙂

Savage Worlds

With the publication of Savage Worlds Explorers by Pinnacle Entertainment, I tried to create a Savage World Bose-Einstein Condensate, unfortunately it was not selected. So I share it wih you, hoping that you will have fun putting this challenge on the path of your players.

I thank Chris Stevens for the proofreading (since English is not my mother tongue). You can view his own works on his website Stuffer Shack.

I made two varieties of the creature, one more about hot and fire, the other more about emptiness and cold. There are descriptions for either a fantastic or a science-fiction setting, and of course the stats for the Savage Worlds rules.

Blight

Description

A blight is not a person, ghost, or monster, but some twisted and deadly version of all three.  As tormented creatures, they wander in quiet agony until they happen upon a victim who can ease that pain, if only for a moment.  While they wander, they are usually invisible and in a ghost-like state, and then transform into a sort of violent gaseous creature when attacking. Because of this particularity, people often confuse them with ghosts and elementals, but blights are far more dangerous!

There are two types of blights, Wintry and Smelting.  Both have striking similarities, but their differences can be equally extreme.  For instance, both wintry and smelting blights are ethereal and invisible in their natural state, and they both turn into a gaseous form while hunting.  However, while wintry blights will turn into a form consisting of super-cooled air, smelting blights will turn into that of searing hot gas.  In addition, while both types of blights will hunt and kill for the same reason (to ease their pain), they tend to do so under different conditions.

Blights are appropriate for both fantasy and sci-fi settings as major monsters, and will most often be wild cards.

Origins

Blights are unnatural creatures.  More often than not, they are created in error, resulting in the deaths of those who created them.  Sometimes, though, because a blight is torn between two realities, a victim will get sucked in to that same unreality, making a new blight.

  • Fantasy Setting: A blight’s origin stems from a powerful mage (wizard, sorcerer, etc.) who tried to push the limit of their magic ability.  Golems, resurrections, and reincarnations (etc.) were simply insufficient; the mage wanted to go further, altering the rules of magic itself. Not surprisingly, the mage is most likely killed in the process, either by the ritual itself or the blight that resulted because of it.
  • Sci-fi Setting: In a sci-fi setting (or perhaps even modern), blights are the result of the last progress in science, particularly of quantum physics.  There are several ways a blight can be created, such as attempting to manipulate dark matter, replicating synapse echoes in preserved human brain tissue, and experimenting with teleportation and interdimensional travel.  Each instance can sometimes bring disastrous results – in particular, the formation of a blight.

Why do they kill

Blights are stuck between two worlds: the physical and the ethereal (or interdimensional).   Not entirely belonging to either world, they are constantly torn between the two.  This causes them pain, and the only way to ease that pain is to kill and cause intense pain in others.

  • Fantasy Setting: In a fantasy setting, blights have no soul, which causes them pain.  By killing a living person, they can latch onto their victim’s soul for a bittersweet reprieve… bittersweet because it lasts for but a mere moment, as they are not strong enough to hold onto it.  Thus, they continue to haunt and hunt for more…
  • Sci-fi Setting: Blights are a bridge between the real world and quantum mechanics.  They are an abomination, sitting on the edge of reality.  Because they are always some turbulent combination of human consciousness and an advanced state of matter, they are in constant pain.  The only way to abate that pain is to inflict pain that matches theirs in intensity and frequency.  Unfortunately, that level of pain can’t be tolerated by living people…

Source of Power

Blights are technically not of this world, but they are anchored to it by some source of power or energy.  Interestingly, both wintry and smelting blights are not too picky, and may even share the same anchor or anchor type.  Often, the anchor will be something that was used in their creation, but it can also be something that the blight reached out for in desperation.  Examples include an actual power plant, powerful battery, major magical item, powerful and localized magnetic field, or perhaps an object with an extremely hot or cold temperature.

Blights travel freely in and around their anchor, perhaps moving away as far as four or five miles.  If the anchor is moved to a far away and remote location, the blight must follow.  If the anchor is destroyed (or somehow taken far away quickly), the blight will dissipate and die.

Where they can be found

Blights are most often found in and around areas of tragic loss, such as castle ruins, destroyed cities, and mass graves.  Such areas give off a foreboding and painful feeling, which somehow takes away a small bit of their own pain.  Of course, these areas must still be near the blight’s anchor, as noted above.  More specific haunting areas are further defined below:

  • Wintry Blights: More often than not, wintry blights are found in or near places that are cold, dark, or dismal (or any combination of the three).  A small valley that often channels cold winds, a dark basement or dungeon, a derelict spaceship or station, a cemetery, and a tragic battlefield are all prime places that a wintry blight might inhabit.
  • Smelting Blights: On the other hand, smelting blights are usually found in or near places of high heat or energy.  A hot desert, a power plant, a factory, and a forge are examples of places where smelting blights may be found.

Fantasy Adventure Seed #1

Azit was a talented wizard, educated in the best school of magic in the kingdom.  However, he had a taste for dark and forbidden magic, and had been found (several times) trying to cast very dangerous spells in the middle of the night.  Because of this behavior, he was eventually expelled, but that wasn’t going to stop him from learning more.  For quite a while, he funded his research by working for greedy and unscrupulous merchants.  Unfortunately for him, he never succeeded in his endeavors, so he eventually gave up on his obsession.

Some years later, he was living in the capital with his wife when she fell deathly ill.  Her condition always made her prone to sickness, but this time was different.  She painfully wasted away for many months, and he had tried many things to save her, but in the end it simply wasn’t enough.  After she died, he wanted to use magic to bring her back, but he knew that a normal resurrection would bring back her same prone-to-sickness body.  So, Azit resorted to his past obsession.  During her resurrection, he attempted to create an entirely new and healthy body for her using dark and forbidden magic.

During the dangerous ritual, he saw what he thought was the soul of his dead wife, but things quickly took a turn for the worst.  He could see that she was crying and in excruciating pain, so he reached out to her.  Upon touching her barely visible form, his hand instantly became frozen, his fingers cracked.  She felt his sudden pain, and it lessened some of hers – so she reached out for him, killing Azit in a most painful manner.  Her blissful reprieve was felt for only a few hours, so this wintry blight continues to haunt the dark streets and alleys, looking for others to ease her pain in the same way.  Her anchor is a powerful magical gem that Azit was using for her resurrection ritual, so (for the time being) she is limited to haunting the city streets.

The adventurers are hired by the local lord to find the cause of recent strange deaths in the city.  Strange, because the victims were found with a frightened look on their face and their bodies were totally frozen.  The only other clue is that an apparition has been seen that sometimes matches the description of a dead wizard’s dead wife…

Fantasy Adventure Seed #2

Long ago, elves inhabited the mysterious woods of Aralia.  These elves commanded magic easily, and often worked powerful magical items and artifacts.  A legend tells that the elves, convinced of their superiority, tried to put an end to their enemy’s existence with a new magical weapon. This weapon was to be a small army of elf-like warriors that were made of pure magical energy… sometimes invisible, always fatal.  Unfortunately, the incredibly rare gemstone that was to be used to control them didn’t work.  The elves’ magnificent creation was their undoing, as this “new army” immediately began attacking their creators.  Soon enough, what few elves that escaped the onslaught were forced to abandon their home, taking with them the legend of the haunted woods of Aralia.

Since then, the Stoic Dwarves of Stone Basin will regularly patrol the edge of the forest, ensuring that the smelting blights do not start venturing out further, and to keep any treasure seekers from entering.  No one knows for sure what the blights’ anchor is, and the dwarves don’t want anyone accidentally taking it out of the forest (as the blights would surely follow).

Today, going into the woods is forbidden, and the Stoic Dwarves of Stone Basin are not easily bribed.  Of course, it’s easy enough to avoid a patrol, but would an adventurer really want to?  …Because the legendary woods of Aralia hide a great many treasures, and they’re just waiting to be found…

Sci-fi Adventure Seed

When the Capitalist Axis declared war upon the Alliance of the Freemen, the Alliance was sure to lose it. However, their lead scientist, Sven, made a crucial breakthrough. He was now able to manipulate matter in advanced state, combining plasma and Bose-Einstein Condensate.  This new experiment was fast its way to becoming an extremely powerful plasma cannon, far eclipsing the best weapons of the Capitalist Axis.

Unfortunately, the War Minister forced Sven to take shortcuts and bypass safety protocols.  This resulted in the creation of three smelting blights, who quickly killed hundreds of researchers (and in doing so, created several more blights from the bodies).  Because the research lab was hidden half a mile underground, under a major military base, many of the blights made their way to the surface and began killing soldiers.  Command Staff of the Alliance felt that this was some sort of chemical or biological attack made by the Capitalist, so they eradicated the base from orbit and put the ruins under quarantine.

Being a thorough sensible scientist, Sven foresaw that a disaster was imminent, so he escaped just as it began.  He is now trying to live discreetly in the Scag Zone, a tactically useless wasteland inhabited by criminals and degenerates.

The Capital Axis has gotten wind of the secret laboratory, and of the new plasma cannon that Sven was working on.  They’ve contacted the players characters to find Sven, so that he can take them (or be forced to take them) to the underground research lab.  They want the research on the cannon, and they’ll pay a hefty fee for it.  All the player characters have to do is find Sven, and take him back into the belly of the beast…

One other thing, a major terrorist organization has also heard of the research material in the lab, and is sending their own people after Sven…

Wintry Blight

A blight is only concerned with killing people (inflicting pain), which eases their own pain.  They may stalk their prey and use crude tactics when necessary, but they will never retreat; their pain must be abated.  Wintry blights tend to attack with cunning and cruelty.

Attributes: Agility d10, Smarts d4, Spirit d8, Strength d10, Vigor d12
Skills: Climbing d10, Fighting d10, Notice d8, Stealth d12, Tracking d8
Pace: 8; Parry: 7; Toughness: 8

Special Abilities:

  • Anchor: If destroyed, the blight suffers 1 wound per turn until death.
  • Cold Touch: Str+d12; target also makes a Vigor roll (4), failure makes them fatigued (frostbite). Unarmed attacks against the blight automatically inflict d12 damage to the target.  Only useable in elemental form.
  • Elemental Form (freezing cold air): No additional damage from called shots; Fearless; Immune to disease and poison; May make attacks.
  • Ethereal Form: Fearless; Invisible; Intangible (may pass through any material); Cannot be injured by any attack.
  • Fear –2: For the first encounter, blights cause Fear checks at -2.
  • Flight: Blights can fly at a rate of 4” with a Climb of 0.
  • Hardy: Blights don’t suffer a wound from being Shaken twice.
  • Immunity: Blights are immune to non-magical and non-energy attacks.
  • Low Light Vision: Blights ignore penalties for Dim and Dark lighting.
  • Misery Loves Company: When a blight kills a target, the victim might become a blight (roll of a 6 on d6).
  • Switch Form: May change form as an action.

Smelting Blight

A blight is only concerned with killing people (inflicting pain), which eases their own pain.  They may stalk their prey and use crude tactics when necessary, but they will never retreat; their pain must be abated.  Smelting blights tend to attack with ferocity and anger.

Attributes: Agility d10, Smarts d4, Spirit d8, Strength d10, Vigor d10
Skills: Climbing d10, Fighting d12, Notice d8, Stealth d10, Tracking d8
Pace: 8; Parry: 8; Toughness: 7

Special Abilities:

  • Anchor: If destroyed, the blight suffers 1 wound per turn until death.
  • Burn Touch: Str+d12; chance of catching fire is 5-6 on d6. Unarmed attacks against the blight automatically inflict d12 damage to the attacker.  Only useable in elemental form.
  • Elemental Form (Searing Hot Gas/Plasma): No additional damage from called shots; Fearless; Immune to disease and poison; May make attacks.
  • Ethereal Form: Fearless; Invisible; Intangible (may pass through any material); Cannot be injured by any attack.
  • Fear –2: For the first encounter, blights cause Fear checks at -2.
  • Flight: Blights can fly at a rate of 4” with a Climb of 0.
  • Hardy: Blights don’t suffer a wound from being Shaken twice.
  • Immunity: Blights are immune to non-magical and non-energy attacks.
  • Low Light Vision: Blights ignore penalties for Dim and Dark lighting.
  • Misery Loves Company: When a blight kills a target, the victim might become a blight (roll of a 6 on d6).
  • Switch Form: May change form as an action.

Despotic or Anarchist GM?

Game Master

A cornelian choice for a GM and/or an entire group, will we have a guiding or a flexible GM?

Complex game systems are obviously well-suited for a guiding GM, while easy systems are better for a flexible one who will prefer to improvise. By chance, Savage Worlds can handle both!

But what can you expect from both ways of playing and how can you customize the rules to play the way you like? Lire la suite

Split, cut, divided…

Split

The Movie

Split is an amazing movie written and directed by M. Night Shyamalan and based upon the real story of Billy Milligan, a man who suffered from the dissociative identity disorder and sentenced to prison after the rape and murder of 3 students.

The main actor is James McAvoy and his performance is very excellent in this movie. It is surely hard to play so many and different characters but he succeeded in it, well done!

Of course this is a movie, so the mental disorder is amplified with nearly superhuman abilities for Kevin, the main character. But it is still interesting, a very realistic movie would have been boring.

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The Matrix Revolutions

Matrix Revolutions

Only released six months after Reloaded, The Matrix Revolutions signs the end of the Matrix trilogy. It always leave a bitter taste in your mouth when it is the end of an universe you have loved.

This last movie is really easy to understand and is focused on action. It is time for the last battle in the real world between the Machines and Humanity. 250,000 sentinels are coming to attack Zion, one sentinel for one inhabitant, a cold machine count.

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The Matrix Reloaded

Matrix Reloaded

The sequel of The Matrix, released in 2003, shows us a Neo at nearly his full potential.

The second movie of the trilogy has a lot of action scenes compared to the first and also a lot of main characters.

The first movie is the concept, the start of the trilogy, the second movie is its heart. A lot of questions are solved in this movie and after watching it, you understand what is the Matrix.

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Gladiator (En)

Gladiator

Movie

Gladiator, released in 2000, is one the best movie I ever saw in my life.

You watch the fall of Maximus Decimus Meridius, a Roman General, because of the ambition of the Emperor’s son Commodus. He then loses his army, his family, then his found by slavers and sold to Proximo, a gladiator merchant.

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